О нас
Плейлисты
Зарегистрироваться
18

MENTAL HEALTH PROMOTION

Присоединяйтесь
ОбзорБейджиПодтверждения

MENTAL HEALTH PROMOTION

Присоединяйтесь

Содержание

This Learning Playlist is part of the international training course Mental Health Promotion in the Youth Field. There are 3 parts to this training.

Before the Mobility
Participants of this international training course are requested to prepare by doing some research into the NLP that we will use as a model for our learning about Mental Health Promotion. They do this through the Learning Activities:
  • What is NLP
  • History of NLP
  • NLP and System Theory

The First Part of the Mobility
For the first 6 days of the Mobility, participants will experience youth work activities and reflect on their learning from that day using the following Learning Activities:
  1. Change the world, Change your mind
  2. Step by Step to great Rapport
  3. Sensory Acquity, Mind-reading for beginners
  4. Building the Picture, Setting the Outcomes
  5. Tools and techniques - 1
  6. Tools and techniques - 2

The Second Part of the Mobility
Participants will transfer their learning into (digital) learning activities for the people they work with and participate in a youth work market with local youth work organisations.

LifeComp competence framework
To support recognition of non-formal learning and to support the development of the “Personal, Social and Learning to Learn” skills within youth work we make in this training an connection between the learning happening during the training and the LifeComp Competence Framework.

Spcifically will be worked on the following skill zones: flexibility, growth mindset, critical thinking, collaboration, self-regulation, communication, empathy, well-being and managing learning.

Open Badges
In each Learning Activity and for the total Learning Playlist participants can earn Open Badges. Sometimes the badges will be issued via checking evidence by accredited NLP practisioners, other times via international trainers and also via self-assessment by the earners itself.

This project is co-funded by ErasmusPlus

Мероприятия для завершения

Complete the following activities, earn badges and you will see your playlist progress updated
Mental health promotion in the Youth Field
Обязательно
7 дней 17 часов
View full activity
LIFECOMP IN CITIES OF LEARNING
Необязательно
30 минут

Содержание

“I’m inviting you, time travelling youth leaders, to step into 1883, into the world of Vincent to discover details about five life events of Vincent by meeting those who were there. Each person you will meet has some relation with Vincent and a specific task that you need to complete as a group to get a part of Vincent's story. I'm challenging all groups to come up with a small activity that you could organise for Vincent that would benefit his needs or that would match his interest“ - story teller

This activity has been developed for the international training course Menthal Health Promotion in the Youth Field. Participants will experience a non formal way to promote mental health awareness and start talking with youth about importance of mental health.

The participants group is devided in 5 groups.

3 levels:
Level 1: Tasks at every station (character) to complete as a group. After fulfilling the task the groups gets a clue about Vincent. Tasks take a maximum of 3 to 5 mins. Each group has a paper where they can writ the life events and relation with Vincent, after a full card the group visits the the story teller to be transported to level 2.
Level 2: Talk in your group about the interests of Vincent. As a youth leader, where are Vincent's mental health struggles, which parts of life are helpful for him and can he build on? How could you support him?
Level 3: Rounding up in the total group. What have you learned? What can you use in your peer work with young people?





Материал

Get activity badge

The time traveler Get this badge

Информация по бейджуПодтверждения
The holder of this badge took part in a timetraveling activity and stept into the year1883, into the world of Vincent van Gogh to discover details about five life events of Vincent by meeting those who were there.
This activity has been developed for the international training course Menthal Health Promotion in the Youth Field. Participants experienced a non formal way to promote mental health awareness and start talking with youth about importance of mental health.
Задания
Задание номер 1
Выдан организатором или посредством сканирования QR-кода
Participate in activity

Умения

#Mental Health Promotion
ESCO
#campaign for youth work in the local community
LIFECOMP
#Flexibility
LIFECOMP
#Growth mindset
LIFECOMP
#Critical thinking
ESCO
#develop international cooperation strategies
ESCO
#give massages
LIFECOMP
#Collaboration
LIFECOMP
#Self-regulation
ESCO
#communicate on the youth's well-being
ESCO
#talk with the selected community
ESCO
#work in partnership with social services users
ESCO
#relaxation methods
ESCO
#seek innovation in current practices
ESCO
#check story
LIFECOMP
#Communication
LIFECOMP
#Empathy
LIFECOMP
#Wellbeing
ESCO
#promote mental health
LIFECOMP
#Managing learning
Мероприятия: 17
Начато: 55
Завершенный плейлист: 12
Время на выполнение: 16 дней 9 часов 15 минут
Поделиться:

Организаторы

Network of Cities and Regions of Learning
Badgecraft размещает эту платформу и разрабатывает ее вместе с ведущими образовательными организациями. Программа Европейского Союза Erasmus+ выделила софинансирование для создания первой версии этой платформы. Свяжитесь с support@badgecraft.eu.
Платформа
Изменить язык:
Со-финансировано в рамках программы Erasmus+ Европейского Союза
Домашняя страницаКартаМероприятияПлейлисты